Reserves open slots in a game session for a group of players. Before players can be added, a game session must have an ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an open player slot. To add a single player to a game session, use CreatePlayerSession . When a player connects to the game server and references a player session ID, the game server contacts the Amazon GameLift service to validate the player reservation and accept the player.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, a slot is reserved in the game session for each player and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
CreatePlayerSession
CreatePlayerSessions
DescribePlayerSessions
Game session placements
StartGameSessionPlacement
DescribeGameSessionPlacement
StopGameSessionPlacement
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
create-player-sessions
--game-session-id <value>
--player-ids <value>
[--player-data-map <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--cli-auto-prompt <value>]
--game-session-id
(string)
A unique identifier for the game session to add players to.
--player-ids
(list)
List of unique identifiers for the players to be added.
(string)
Syntax:
"string" "string" ...
--player-data-map
(map)
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Player data strings for player IDs not included in the
PlayerIds
parameter are ignored.key -> (string)
value -> (string)
Shorthand Syntax:
KeyName1=string,KeyName2=string
JSON Syntax:
{"string": "string"
...}
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
--cli-auto-prompt
(boolean)
Automatically prompt for CLI input parameters.
See ‘aws help’ for descriptions of global parameters.
PlayerSessions -> (list)
A collection of player session objects created for the added players.
(structure)
Properties describing a player session. Player session objects are created either by creating a player session for a specific game session, or as part of a game session placement. A player session represents either a player reservation for a game session (status
RESERVED
) or actual player activity in a game session (statusACTIVE
). A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.When a player disconnects, the player session status changes to
COMPLETED
. Once the session ends, the player session object is retained for 30 days and then removed.
CreatePlayerSession
CreatePlayerSessions
DescribePlayerSessions
Game session placements
StartGameSessionPlacement
DescribeGameSessionPlacement
StopGameSessionPlacement
PlayerSessionId -> (string)
A unique identifier for a player session.
PlayerId -> (string)
A unique identifier for a player that is associated with this player session.
GameSessionId -> (string)
A unique identifier for the game session that the player session is connected to.
FleetId -> (string)
A unique identifier for a fleet that the player’s game session is running on.
FleetArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift fleet that the player’s game session is running on.
CreationTime -> (timestamp)
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
TerminationTime -> (timestamp)
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
Status -> (string)
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
IpAddress -> (string)
IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.
DnsName -> (string)
DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing .)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port -> (integer)
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
PlayerData -> (string)
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.