Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId – A unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn
value.
gameSessionName – Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession . Game session names do not need to be unique to a game session.
gameSessionProperties – Custom data defined in a game session’s GameProperty
parameter. GameProperty
values are stored as key:value pairs; the filter expression must indicate the key and a string to search the data values for. For example, to search for game sessions with custom data containing the key:value pair “gameMode:brawl”, specify the following: gameSessionProperties.gameMode = "brawl"
. All custom data values are searched as strings.
maximumSessions – Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession .
creationTimeMillis – Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount – Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions – Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Note
Returned values for playerSessionCount
and hasAvailablePlayerSessions
change quickly as players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh search results often, and handle sessions that fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across multiple fleets, you must search each fleet separately and combine the results. This search feature finds only game sessions that are in ACTIVE
status. To locate games in statuses other than active, use DescribeGameSessionDetails .
CreateGameSession
DescribeGameSessions
DescribeGameSessionDetails
SearchGameSessions
UpdateGameSession
GetGameSessionLogUrl
Game session placements
StartGameSessionPlacement
DescribeGameSessionPlacement
StopGameSessionPlacement
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
search-game-sessions
is a paginated operation. Multiple API calls may be issued in order to retrieve the entire data set of results. You can disable pagination by providing the --no-paginate
argument.
When using --output text
and the --query
argument on a paginated response, the --query
argument must extract data from the results of the following query expressions: GameSessions
search-game-sessions
[--fleet-id <value>]
[--alias-id <value>]
[--filter-expression <value>]
[--sort-expression <value>]
[--cli-input-json | --cli-input-yaml]
[--starting-token <value>]
[--page-size <value>]
[--max-items <value>]
[--generate-cli-skeleton <value>]
[--cli-auto-prompt <value>]
--fleet-id
(string)
A unique identifier for a fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
--alias-id
(string)
A unique identifier for an alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
--filter-expression
(string)
String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in
ACTIVE
status.A filter expression can contain one or multiple conditions. Each condition consists of the following:
Operand – Name of a game session attribute. Valid values are
gameSessionName
,gameSessionId
,gameSessionProperties
,maximumSessions
,creationTimeMillis
,playerSessionCount
,hasAvailablePlayerSessions
.Comparator – Valid comparators are:
=
,<>
,<
,>
,<=
,>=
.Value – Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators
=
and<>
. For example, the following filter expression searches ongameSessionName
: “FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"
.To chain multiple conditions in a single expression, use the logical keywords
AND
,OR
, andNOT
and parentheses as needed. For example:x AND y AND NOT z
,NOT (x OR y)
.Session search evaluates conditions from left to right using the following precedence rules:
=
,<>
,<
,>
,<=
,>=
Parentheses
NOT
AND
OR
For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot:
"maximumSessions>=10 AND hasAvailablePlayerSessions=true"
.
--sort-expression
(string)
Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:
Operand – Name of a game session attribute. Valid values are
gameSessionName
,gameSessionId
,gameSessionProperties
,maximumSessions
,creationTimeMillis
,playerSessionCount
,hasAvailablePlayerSessions
.Order – Valid sort orders are
ASC
(ascending) andDESC
(descending).For example, this sort expression returns the oldest active sessions first:
"SortExpression": "creationTimeMillis ASC"
. Results with a null value for the sort operand are returned at the end of the list.
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--starting-token
(string)
A token to specify where to start paginating. This is the
NextToken
from a previously truncated response.For usage examples, see Pagination in the AWS Command Line Interface User Guide .
--page-size
(integer)
The size of each page to get in the AWS service call. This does not affect the number of items returned in the command’s output. Setting a smaller page size results in more calls to the AWS service, retrieving fewer items in each call. This can help prevent the AWS service calls from timing out.
For usage examples, see Pagination in the AWS Command Line Interface User Guide .
--max-items
(integer)
The total number of items to return in the command’s output. If the total number of items available is more than the value specified, a
NextToken
is provided in the command’s output. To resume pagination, provide theNextToken
value in thestarting-token
argument of a subsequent command. Do not use theNextToken
response element directly outside of the AWS CLI.For usage examples, see Pagination in the AWS Command Line Interface User Guide .
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
--cli-auto-prompt
(boolean)
Automatically prompt for CLI input parameters.
See ‘aws help’ for descriptions of global parameters.
GameSessions -> (list)
A collection of objects containing game session properties for each session matching the request.
(structure)
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to
TERMINATED
.Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.
CreateGameSession
DescribeGameSessions
DescribeGameSessionDetails
SearchGameSessions
UpdateGameSession
GetGameSessionLogUrl
Game session placements
StartGameSessionPlacement
DescribeGameSessionPlacement
StopGameSessionPlacement
GameSessionId -> (string)
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.Name -> (string)
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId -> (string)
A unique identifier for a fleet that the game session is running on.
FleetArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift fleet that this game session is running on.
CreationTime -> (timestamp)
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
TerminationTime -> (timestamp)
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
CurrentPlayerSessionCount -> (integer)
Number of players currently in the game session.
MaximumPlayerSessionCount -> (integer)
The maximum number of players that can be connected simultaneously to the game session.
Status -> (string)
Current status of the game session. A game session must have an
ACTIVE
status to have player sessions.StatusReason -> (string)
Provides additional information about game session status.
INTERRUPTED
indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.GameProperties -> (list)
Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session ). You can search for active game sessions based on this custom data with SearchGameSessions .
(structure)
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the Amazon GameLift Developer Guide .
Key -> (string)
The game property identifier.
Value -> (string)
The game property value.
IpAddress -> (string)
IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.
DnsName -> (string)
DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing .)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port -> (integer)
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy -> (string)
Indicates whether or not the game session is accepting new players.
CreatorId -> (string)
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData -> (string)
Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session ).
MatchmakerData -> (string)
Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data . Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill ).
NextToken -> (string)
Token that indicates where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.