This action is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is subject to change.
Updates GameLift FleetIQ-specific properties for a game server group. These properties include instance rebalancing and game server protection. Many Auto Scaling group properties are updated directly. These include autoscaling policies, minimum/maximum/desired instance counts, and launch template.
To update the game server group, specify the game server group ID and provide the updated values.
Updated properties are validated to ensure that GameLift FleetIQ can continue to perform its core instance rebalancing activity. When you change Auto Scaling group properties directly and the changes cause errors with GameLift FleetIQ activities, an alert is sent.
CreateGameServerGroup
ListGameServerGroups
DescribeGameServerGroup
UpdateGameServerGroup
DeleteGameServerGroup
ResumeGameServerGroup
SuspendGameServerGroup
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
update-game-server-group
--game-server-group-name <value>
[--role-arn <value>]
[--instance-definitions <value>]
[--game-server-protection-policy <value>]
[--balancing-strategy <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--cli-auto-prompt <value>]
--game-server-group-name
(string)
The unique identifier of the game server group to update. Use either the GameServerGroup name or ARN value.
--role-arn
(string)
The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure that it contains the necessary permissions for game server groups.
--instance-definitions
(list)
An updated list of EC2 instance types to use when creating instances in the group. The instance definition must specify instance types that are supported by GameLift FleetIQ, and must include at least two instance types. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide ..
(structure)
This data type is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is subject to change.
An allowed instance type for your game server group. GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.
InstanceType -> (string)
An EC2 instance type designation.
WeightedCapacity -> (string)
Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the instance type’s cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon EC2 Auto Scaling User Guide . Default value is “1”.
Shorthand Syntax:
InstanceType=string,WeightedCapacity=string ...
JSON Syntax:
[
{
"InstanceType": "c4.large"|"c4.xlarge"|"c4.2xlarge"|"c4.4xlarge"|"c4.8xlarge"|"c5.large"|"c5.xlarge"|"c5.2xlarge"|"c5.4xlarge"|"c5.9xlarge"|"c5.12xlarge"|"c5.18xlarge"|"c5.24xlarge"|"r4.large"|"r4.xlarge"|"r4.2xlarge"|"r4.4xlarge"|"r4.8xlarge"|"r4.16xlarge"|"r5.large"|"r5.xlarge"|"r5.2xlarge"|"r5.4xlarge"|"r5.8xlarge"|"r5.12xlarge"|"r5.16xlarge"|"r5.24xlarge"|"m4.large"|"m4.xlarge"|"m4.2xlarge"|"m4.4xlarge"|"m4.10xlarge"|"m5.large"|"m5.xlarge"|"m5.2xlarge"|"m5.4xlarge"|"m5.8xlarge"|"m5.12xlarge"|"m5.16xlarge"|"m5.24xlarge",
"WeightedCapacity": "string"
}
...
]
--game-server-protection-policy
(string)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may by terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running. An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION by default.
Possible values:
NO_PROTECTION
FULL_PROTECTION
--balancing-strategy
(string)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY – If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED – If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
Possible values:
SPOT_ONLY
SPOT_PREFERRED
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
--cli-auto-prompt
(boolean)
Automatically prompt for CLI input parameters.
See ‘aws help’ for descriptions of global parameters.
GameServerGroup -> (structure)
An object that describes the game server group resource with updated properties.
GameServerGroupName -> (string)
A developer-defined identifier for the game server group. The name is unique per Region per AWS account.
GameServerGroupArn -> (string)
A generated unique ID for the game server group.
RoleArn -> (string)
The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. The submitted role is validated to ensure that it contains the necessary permissions for game server groups.
InstanceDefinitions -> (list)
The set of EC2 instance types that GameLift FleetIQ can use when rebalancing and autoscaling instances in the group.
(structure)
This data type is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is subject to change.
An allowed instance type for your game server group. GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.
InstanceType -> (string)
An EC2 instance type designation.
WeightedCapacity -> (string)
Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the instance type’s cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon EC2 Auto Scaling User Guide . Default value is “1”.
BalancingStrategy -> (string)
The fallback balancing method to use for the game server group when Spot instances in a Region become unavailable or are not viable for game hosting. Once triggered, this method remains active until Spot instances can once again be used. Method options include:
SPOT_ONLY – If Spot instances are unavailable, the game server group provides no hosting capacity. No new instances are started, and the existing nonviable Spot instances are terminated (once current gameplay ends) and not replaced.
SPOT_PREFERRED – If Spot instances are unavailable, the game server group continues to provide hosting capacity by using On-Demand instances. Existing nonviable Spot instances are terminated (once current gameplay ends) and replaced with new On-Demand instances.
GameServerProtectionPolicy -> (string)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running may be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see DeleteGameServerGroup ). An exception to this is Spot Instances, which may be terminated by AWS regardless of protection status.
AutoScalingGroupArn -> (string)
A generated unique ID for the EC2 Auto Scaling group with is associated with this game server group.
Status -> (string)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the
CreateGameServerGroup()
request.ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an autoscaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid
DeleteGameServerGroup()
request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes the autoscaling group and the game server group.DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
StatusReason -> (string)
Additional information about the current game server group status. This information may provide additional insight on groups that in ERROR status.
SuspendedActions -> (list)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
(string)
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example “1469498468.057”).
LastUpdatedTime -> (timestamp)
A time stamp indicating when this game server group was last updated.