[ aws . gamelift ]

create-script

Description

Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.

To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:

  • A locally available directory. Use the ZipFile parameter for this option.

  • An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the StorageLocation parameter for this option. You’ll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.

If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record’s storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.

Learn more

Amazon GameLift Realtime Servers

Set Up a Role for Amazon GameLift Access

Related actions

CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task

See also: AWS API Documentation

See ‘aws help’ for descriptions of global parameters.

Synopsis

  create-script
[--name <value>]
[--storage-location <value>]
[--zip-file <value>]
[--tags <value>]
[--script-version <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]

Options

--name (string)

A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

--storage-location (structure)

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

Bucket -> (string)

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

Note

GameLift currently does not support uploading from Amazon S3 buckets with names that contain a dot (.).

Key -> (string)

The name of the zip file that contains the build files or script files.

RoleArn -> (string)

The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access the S3 bucket.

ObjectVersion -> (string)

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.

Shorthand Syntax:

Bucket=string,Key=string,RoleArn=string,ObjectVersion=string

JSON Syntax:

{
  "Bucket": "string",
  "Key": "string",
  "RoleArn": "string",
  "ObjectVersion": "string"
}

--zip-file (blob)

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string “fileb://” to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip .

--tags (list)

A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource , UntagResource , and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

(structure)

A label that can be assigned to a GameLift resource.

Learn more

Tagging AWS Resources in the AWS General Reference

AWS Tagging Strategies

Related actions

TagResource | UntagResource | ListTagsForResource | All APIs by task

Key -> (string)

The key for a developer-defined key:value pair for tagging an AWS resource.

Value -> (string)

The value for a developer-defined key:value pair for tagging an AWS resource.

Shorthand Syntax:

Key=string,Value=string ...

JSON Syntax:

[
  {
    "Key": "string",
    "Value": "string"
  }
  ...
]

--script-version (string)

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

--cli-input-json | --cli-input-yaml (string) Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. Similarly, if provided yaml-input it will print a sample input YAML that can be used with --cli-input-yaml. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

See ‘aws help’ for descriptions of global parameters.

Output

Script -> (structure)

The newly created script record with a unique script ID and ARN. The new script’s storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.

ScriptId -> (string)

A unique identifier for the Realtime script

ScriptArn -> (string)

The Amazon Resource Name (ARN ) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

Name -> (string)

A descriptive label that is associated with a script. Script names do not need to be unique.

Version -> (string)

Version information that is associated with a build or script. Version strings do not need to be unique.

SizeOnDisk -> (long)

The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at “0”.

CreationTime -> (timestamp)

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).

StorageLocation -> (structure)

The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This location is specified in CreateBuild , CreateScript , and UpdateScript requests.

Bucket -> (string)

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

Note

GameLift currently does not support uploading from Amazon S3 buckets with names that contain a dot (.).

Key -> (string)

The name of the zip file that contains the build files or script files.

RoleArn -> (string)

The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access the S3 bucket.

ObjectVersion -> (string)

The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.