Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
Learn more
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
update-build
--build-id <value>
[--name <value>]
[--build-version <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
--build-id
(string)
A unique identifier for the build to update. You can use either the build ID or ARN value.
--name
(string)
A descriptive label that is associated with a build. Build names do not need to be unique.
--build-version
(string)
Version information that is associated with a build or script. Version strings do not need to be unique.
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
See ‘aws help’ for descriptions of global parameters.
To update a custom game build
The following update-build
example changes the name and version information that is associated with a specified build resource. The returned build object verifies that the changes were made successfully.
aws gamelift update-build \
--build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 \
--name MegaFrogRaceServer.NA.east \
--build-version 12345.east
Output:
{
"Build": {
"BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
"BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
"CreationTime": 1496708916.18,
"Name": "MegaFrogRaceServer.NA.east",
"OperatingSystem": "AMAZON_LINUX_2",
"SizeOnDisk": 1304924,
"Status": "READY",
"Version": "12345.east"
}
}
For more information, see Update Your Build Files in the Amazon GameLift Developer Guide.
Build -> (structure)
The updated build resource.
BuildId -> (string)
A unique identifier for the build.
BuildArn -> (string)
The Amazon Resource Name (ARN ) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.Name -> (string)
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild .
Version -> (string)
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild .
Status -> (string)
Current status of the build.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk -> (long)
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.OperatingSystem -> (string)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).