Updates the mutable properties of a game session.
To update a game session, specify the game session ID and the values you want to change.
If successful, the updated GameSession
object is returned.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
update-game-session
--game-session-id <value>
[--maximum-player-session-count <value>]
[--name <value>]
[--player-session-creation-policy <value>]
[--protection-policy <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
--game-session-id
(string)
A unique identifier for the game session to update.
--maximum-player-session-count
(integer)
The maximum number of players that can be connected simultaneously to the game session.
--name
(string)
A descriptive label that is associated with a game session. Session names do not need to be unique.
--player-session-creation-policy
(string)
A policy that determines whether the game session is accepting new players.
Possible values:
ACCEPT_ALL
DENY_ALL
--protection-policy
(string)
Game session protection policy to apply to this game session only.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.Possible values:
NoProtection
FullProtection
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
See ‘aws help’ for descriptions of global parameters.
GameSession -> (structure)
The updated game session properties.
GameSessionId -> (string)
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.Name -> (string)
A descriptive label that is associated with a game session. Session names do not need to be unique.
FleetId -> (string)
A unique identifier for the fleet that the game session is running on.
FleetArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift fleet that this game session is running on.
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).TerminationTime -> (timestamp)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).CurrentPlayerSessionCount -> (integer)
Number of players currently in the game session.
MaximumPlayerSessionCount -> (integer)
The maximum number of players that can be connected simultaneously to the game session.
Status -> (string)
Current status of the game session. A game session must have an
ACTIVE
status to have player sessions.StatusReason -> (string)
Provides additional information about game session status.
INTERRUPTED
indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.GameProperties -> (list)
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session ). You can search for active game sessions based on this custom data with SearchGameSessions .
(structure)
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide .
Key -> (string)
The game property identifier.
Value -> (string)
The game property value.
IpAddress -> (string)
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
DnsName -> (string)
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing .)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port -> (integer)
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
PlayerSessionCreationPolicy -> (string)
Indicates whether or not the game session is accepting new players.
CreatorId -> (string)
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
GameSessionData -> (string)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session ).
MatchmakerData -> (string)
Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data . Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill ).
Location -> (string)
The fleet location where the game session is running. This value might specify the fleet’s home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as
us-west-2
.