[ aws . gamesparks ]
Gets the status of a player’s connection to the game runtime.
It’s possible for a single player to have multiple connections to the game runtime. If a player is not connected, this operation returns an empty list.
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
get-player-connection-status
--game-name <value>
--player-id <value>
--stage-name <value>
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
--game-name
(string)
The name of the game.
--player-id
(string)
The unique identifier representing a player.
--stage-name
(string)
The name of the stage.
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
See ‘aws help’ for descriptions of global parameters.
Connections -> (list)
The list of connection ids, one for each connection in use by the player.
(structure)
Details about a WebSocket connection.
Created -> (timestamp)
The date and time when the connection was created.
Id -> (string)
The identifier used to indicate a specific WebSocket connection.