[ aws . gamesparks ]
Imports a game configuration.
This operation replaces the current configuration of the game with the provided input. This is not a reversible operation. If you want to preserve the previous configuration, use CreateSnapshot
to make a new snapshot before importing.
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
import-game-configuration
uses document type values. Document types follow the JSON data model where valid values are: strings, numbers, booleans, null, arrays, and objects. For command input, options and nested parameters that are labeled with the type document
must be provided as JSON. Shorthand syntax does not support document types.
import-game-configuration
--game-name <value>
--import-source <value>
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
--game-name
(string)
The name of the game.
--import-source
(structure)
The source used to import configuration sections.
File -> (blob)
The JSON string containing the configuration sections.
Shorthand Syntax:
File=blob
JSON Syntax:
{
"File": blob
}
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
See ‘aws help’ for descriptions of global parameters.
GameConfiguration -> (structure)
Details about the game configuration.
Created -> (timestamp)
The date when the game was created.
LastUpdated -> (timestamp)
The date when the game was last modified.
Sections -> (map)
Configuration data, organized by section name.
key -> (string)
value -> (structure)
The configuration section.
Attributes -> (document)
The content of a configuration section.
Name -> (string)
The name of the section.
Size -> (integer)
The size, in bytes, of the section contents.