Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in ACTIVE
status and has a player creation policy of ACCEPT_ALL
. To add a single player to a game session, use CreatePlayerSession .
To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.
If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the GameLift service. Player sessions cannot be updated.
The maximum number of players per game session is 200. It is not adjustable.
Available in Amazon GameLift Local.
Related actions
CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
create-player-sessions
--game-session-id <value>
--player-ids <value>
[--player-data-map <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
--game-session-id
(string)
A unique identifier for the game session to add players to.
--player-ids
(list)
List of unique identifiers for the players to be added.
(string)
Syntax:
"string" "string" ...
--player-data-map
(map)
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the
PlayerIds
parameter are ignored.key -> (string)
value -> (string)
Shorthand Syntax:
KeyName1=string,KeyName2=string
JSON Syntax:
{"string": "string"
...}
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.
See ‘aws help’ for descriptions of global parameters.
PlayerSessions -> (list)
A collection of player session objects created for the added players.
(structure)
Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is
RESERVED
) or actual player activity in a game session (when status isACTIVE
). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.Related actions
CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task
PlayerSessionId -> (string)
A unique identifier for a player session.
PlayerId -> (string)
A unique identifier for a player that is associated with this player session.
GameSessionId -> (string)
A unique identifier for the game session that the player session is connected to.
FleetId -> (string)
A unique identifier for the fleet that the player’s game session is running on.
FleetArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift fleet that the player’s game session is running on.
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).TerminationTime -> (timestamp)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Status -> (string)
Current status of the player session.
Possible player session statuses include the following:
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE – The player has been validated by the server process and is currently connected.
COMPLETED – The player connection has been dropped.
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
IpAddress -> (string)
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
DnsName -> (string)
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing .)When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port -> (integer)
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
PlayerData -> (string)
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.