Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
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Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
See also: AWS API Documentation
See ‘aws help’ for descriptions of global parameters.
describe-build
--build-id <value>
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
--build-id
(string)
A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.
--cli-input-json
| --cli-input-yaml
(string)
Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml
.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. Similarly, if provided yaml-input
it will print a sample input YAML that can be used with --cli-input-yaml
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.
See ‘aws help’ for descriptions of global parameters.
Note
To use the following examples, you must have the AWS CLI installed and configured. See the Getting started guide in the AWS CLI User Guide for more information.
Unless otherwise stated, all examples have unix-like quotation rules. These examples will need to be adapted to your terminal’s quoting rules. See Using quotation marks with strings in the AWS CLI User Guide .
To get information on a custom game build
The following describe-build
example retrieves properties for a game server build resource.
aws gamelift describe-build \
--build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
Output:
{
"Build": {
"BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
"BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
"CreationTime": 1496708916.18,
"Name": "My_Game_Server_Build_One",
"OperatingSystem": "AMAZON_LINUX",
"SizeOnDisk": 1304924,
"Status": "READY",
"Version": "12345.678"
}
}
For more information, see Upload a Custom Server Build to GameLift in the Amazon GameLift Developer Guide.
Build -> (structure)
Set of properties describing the requested build.
BuildId -> (string)
A unique identifier for the build.
BuildArn -> (string)
The Amazon Resource Name (ARN ) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift build ARN, the resource ID matches the BuildId value.Name -> (string)
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild .
Version -> (string)
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild .
Status -> (string)
Current status of the build.
Possible build statuses include the following:
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED – The game build upload failed. You cannot create new fleets for this build.
SizeOnDisk -> (long)
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.OperatingSystem -> (string)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).