Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic Compute Cloud) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance.
Most GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other GameLift Regions can deploy instances in the fleet’s home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location.
To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations.
If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you’re finished.
If successful, this operation creates a new Fleet resource and places it in NEW
status, which prompts GameLift to initiate the fleet creation workflow .
See also: AWS API Documentation
create-fleet
--name <value>
[--description <value>]
[--build-id <value>]
[--script-id <value>]
[--server-launch-path <value>]
[--server-launch-parameters <value>]
[--log-paths <value>]
[--ec2-instance-type <value>]
[--ec2-inbound-permissions <value>]
[--new-game-session-protection-policy <value>]
[--runtime-configuration <value>]
[--resource-creation-limit-policy <value>]
[--metric-groups <value>]
[--peer-vpc-aws-account-id <value>]
[--peer-vpc-id <value>]
[--fleet-type <value>]
[--instance-role-arn <value>]
[--certificate-configuration <value>]
[--locations <value>]
[--tags <value>]
[--compute-type <value>]
[--anywhere-configuration <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
[--cli-binary-format <value>]
[--no-cli-pager]
[--cli-auto-prompt]
[--no-cli-auto-prompt]
--name
(string)
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
--description
(string)
A description for the fleet.
--build-id
(string)
The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to GameLift and in
READY
status. This fleet property cannot be changed later.
--script-id
(string)
The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to GameLift prior to creating the fleet. This fleet property cannot be changed later.
--server-launch-path
(string)
This parameter is no longer used. Specify a server launch path using the
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid.
--server-launch-parameters
(string)
This parameter is no longer used. Specify server launch parameters using the
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid.
--log-paths
(list)
This parameter is no longer used. To specify where GameLift should store log files once a server process shuts down, use the GameLift server API
ProcessReady()
and specify one or more directory paths inlogParameters
. For more information, see Initialize the server process in the GameLift Developer Guide .(string)
Syntax:
"string" "string" ...
--ec2-instance-type
(string)
The GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
Possible values:
t2.micro
t2.small
t2.medium
t2.large
c3.large
c3.xlarge
c3.2xlarge
c3.4xlarge
c3.8xlarge
c4.large
c4.xlarge
c4.2xlarge
c4.4xlarge
c4.8xlarge
c5.large
c5.xlarge
c5.2xlarge
c5.4xlarge
c5.9xlarge
c5.12xlarge
c5.18xlarge
c5.24xlarge
c5a.large
c5a.xlarge
c5a.2xlarge
c5a.4xlarge
c5a.8xlarge
c5a.12xlarge
c5a.16xlarge
c5a.24xlarge
r3.large
r3.xlarge
r3.2xlarge
r3.4xlarge
r3.8xlarge
r4.large
r4.xlarge
r4.2xlarge
r4.4xlarge
r4.8xlarge
r4.16xlarge
r5.large
r5.xlarge
r5.2xlarge
r5.4xlarge
r5.8xlarge
r5.12xlarge
r5.16xlarge
r5.24xlarge
r5a.large
r5a.xlarge
r5a.2xlarge
r5a.4xlarge
r5a.8xlarge
r5a.12xlarge
r5a.16xlarge
r5a.24xlarge
m3.medium
m3.large
m3.xlarge
m3.2xlarge
m4.large
m4.xlarge
m4.2xlarge
m4.4xlarge
m4.10xlarge
m5.large
m5.xlarge
m5.2xlarge
m5.4xlarge
m5.8xlarge
m5.12xlarge
m5.16xlarge
m5.24xlarge
m5a.large
m5a.xlarge
m5a.2xlarge
m5a.4xlarge
m5a.8xlarge
m5a.12xlarge
m5a.16xlarge
m5a.24xlarge
c5d.large
c5d.xlarge
c5d.2xlarge
c5d.4xlarge
c5d.9xlarge
c5d.12xlarge
c5d.18xlarge
c5d.24xlarge
c6a.large
c6a.xlarge
c6a.2xlarge
c6a.4xlarge
c6a.8xlarge
c6a.12xlarge
c6a.16xlarge
c6a.24xlarge
c6i.large
c6i.xlarge
c6i.2xlarge
c6i.4xlarge
c6i.8xlarge
c6i.12xlarge
c6i.16xlarge
c6i.24xlarge
r5d.large
r5d.xlarge
r5d.2xlarge
r5d.4xlarge
r5d.8xlarge
r5d.12xlarge
r5d.16xlarge
r5d.24xlarge
--ec2-inbound-permissions
(list)
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, GameLift automatically sets TCP and UDP ranges.
(structure)
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an instance in a fleet. New game sessions are assigned an IP address/port number combination, which must fall into the fleet’s allowed ranges. Fleets with custom game builds must have permissions explicitly set. For Realtime Servers fleets, GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.
FromPort -> (integer)
A starting value for a range of allowed port numbers.
For fleets using Windows and Linux builds, only ports 1026-60000 are valid.
ToPort -> (integer)
An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than
FromPort
.For fleets using Windows and Linux builds, only ports 1026-60000 are valid.
IpRange -> (string)
A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: “
000.000.000.000/[subnet mask]
“ or optionally the shortened version “0.0.0.0/[subnet mask]
“.Protocol -> (string)
The network communication protocol used by the fleet.
Shorthand Syntax:
FromPort=integer,ToPort=integer,IpRange=string,Protocol=string ...
JSON Syntax:
[
{
"FromPort": integer,
"ToPort": integer,
"IpRange": "string",
"Protocol": "TCP"|"UDP"
}
...
]
--new-game-session-protection-policy
(string)
The status of termination protection for active game sessions on the fleet. By default, this property is set to
NoProtection
. You can also set game session protection for an individual game session by calling UpdateGameSession .
NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.Possible values:
NoProtection
FullProtection
--runtime-configuration
(structure)
Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
Note
The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.ServerProcesses -> (list)
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
(structure)
A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet’s runtime configuration.
LaunchPath -> (string)
The location of a game build executable or the Realtime script file that contains the
Init()
function. Game builds and Realtime scripts are installed on instances at the root:
Windows (custom game builds only):
C:\game
. Example: “C:\game\MyGame\server.exe
“Linux:
/local/game
. Examples: “/local/game/MyGame/server.exe
“ or “/local/game/MyRealtimeScript.js
“Parameters -> (string)
An optional list of parameters to pass to the server executable or Realtime script on launch.
ConcurrentExecutions -> (integer)
The number of server processes using this configuration that run concurrently on each instance.
MaxConcurrentGameSessionActivations -> (integer)
The number of game sessions in status
ACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.GameSessionActivationTimeoutSeconds -> (integer)
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.Shorthand Syntax:
ServerProcesses=[{LaunchPath=string,Parameters=string,ConcurrentExecutions=integer},{LaunchPath=string,Parameters=string,ConcurrentExecutions=integer}],MaxConcurrentGameSessionActivations=integer,GameSessionActivationTimeoutSeconds=integerJSON Syntax:
{ "ServerProcesses": [ { "LaunchPath": "string", "Parameters": "string", "ConcurrentExecutions": integer } ... ], "MaxConcurrentGameSessionActivations": integer, "GameSessionActivationTimeoutSeconds": integer }
--resource-creation-limit-policy
(structure)A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
NewGameSessionsPerCreator -> (integer)
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players’ ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, GameLift checks that the player (identified byCreatorId
) has created fewer than game session limit in the specified time period.PolicyPeriodInMinutes -> (integer)
The time span used in evaluating the resource creation limit policy.
Shorthand Syntax:
NewGameSessionsPerCreator=integer,PolicyPeriodInMinutes=integerJSON Syntax:
{ "NewGameSessionsPerCreator": integer, "PolicyPeriodInMinutes": integer }
--metric-groups
(list)The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
(string)
Syntax:
"string" "string" ...
--peer-vpc-aws-account-id
(string)Used when peering your GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.
--peer-vpc-id
(string)A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets .
--fleet-type
(string)Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to
ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.Possible values:
ON_DEMAND
SPOT
--instance-role-arn
(string)A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role’s ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
--certificate-configuration
(structure)Prompts GameLift to generate a TLS/SSL certificate for the fleet. GameLift uses the certificates to encrypt traffic between game clients and the game servers running on GameLift. By default, the
CertificateConfiguration
isDISABLED
. You can’t change this property after you create the fleet.Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
Note
ACM isn’t available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide .
CertificateType -> (string)
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
Shorthand Syntax:
CertificateType=stringJSON Syntax:
{ "CertificateType": "DISABLED"|"GENERATED" }
--locations
(list)A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as
us-west-2
. To create a fleet with instances in the home Region only, omit this parameter.(structure)
A remote location where a multi-location fleet can deploy EC2 instances for game hosting.
Location -> (string)
An Amazon Web Services Region code, such as
us-west-2
.Shorthand Syntax:
Location=string ...JSON Syntax:
[ { "Location": "string" } ... ]
--tags
(list)A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference .
(structure)
A label that can be assigned to a GameLift resource.
Learn more
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference
Amazon Web Services Tagging Strategies
Related actions
Key -> (string)
The key for a developer-defined key:value pair for tagging an Amazon Web Services resource.
Value -> (string)
The value for a developer-defined key:value pair for tagging an Amazon Web Services resource.
Shorthand Syntax:
Key=string,Value=string ...JSON Syntax:
[ { "Key": "string", "Value": "string" } ... ]
--compute-type
(string)The type of compute resource used to host your game servers. You can use your own compute resources with GameLift Anywhere or use Amazon EC2 instances with managed GameLift.
Possible values:
EC2
ANYWHERE
--anywhere-configuration
(structure)GameLift Anywhere configuration options.
Cost -> (string)
The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues .
Shorthand Syntax:
Cost=stringJSON Syntax:
{ "Cost": "string" }
--cli-input-json
|--cli-input-yaml
(string) Reads arguments from the JSON string provided. The JSON string follows the format provided by--generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with--cli-input-yaml
.
--generate-cli-skeleton
(string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the valueinput
, prints a sample input JSON that can be used as an argument for--cli-input-json
. Similarly, if providedyaml-input
it will print a sample input YAML that can be used with--cli-input-yaml
. If provided with the valueoutput
, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.Global Options¶
--debug
(boolean)Turn on debug logging.
--endpoint-url
(string)Override command’s default URL with the given URL.
--no-verify-ssl
(boolean)By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)Disable automatic pagination.
--output
(string)The formatting style for command output.
json
text
table
yaml
yaml-stream
--query
(string)A JMESPath query to use in filtering the response data.
--profile
(string)Use a specific profile from your credential file.
--region
(string)The region to use. Overrides config/env settings.
--version
(string)Display the version of this tool.
--color
(string)Turn on/off color output.
on
off
auto
--no-sign-request
(boolean)Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
--cli-binary-format
(string)The formatting style to be used for binary blobs. The default format is base64. The base64 format expects binary blobs to be provided as a base64 encoded string. The raw-in-base64-out format preserves compatibility with AWS CLI V1 behavior and binary values must be passed literally. When providing contents from a file that map to a binary blob
fileb://
will always be treated as binary and use the file contents directly regardless of thecli-binary-format
setting. When usingfile://
the file contents will need to properly formatted for the configuredcli-binary-format
.
base64
raw-in-base64-out
--no-cli-pager
(boolean)Disable cli pager for output.
--cli-auto-prompt
(boolean)Automatically prompt for CLI input parameters.
--no-cli-auto-prompt
(boolean)Disable automatically prompt for CLI input parameters.
Examples¶
Note
To use the following examples, you must have the AWS CLI installed and configured. See the Getting started guide in the AWS CLI User Guide for more information.
Unless otherwise stated, all examples have unix-like quotation rules. These examples will need to be adapted to your terminal’s quoting rules. See Using quotation marks with strings in the AWS CLI User Guide .
Example 1: To create a basic Linux fleet
The following
create-fleet
example creates a minimally configured fleet of on-demand Linux instances to host a custom server build. You can complete the configuration by usingupdate-fleet
.aws gamelift create-fleet \ --name MegaFrogRaceServer.NA.v2 \ --description 'Hosts for v2 North America' \ --build-id build-1111aaaa-22bb-33cc-44dd-5555eeee66ff \ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-type c4.large \ --fleet-type ON_DEMAND \ --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/release-na/MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'Output:
{ "FleetAttributes": { "BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "ON_DEMAND", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "AMAZON_LINUX", "ServerLaunchPath": "/local/game/release-na/MegaFrogRace_Server.exe", "Status": "NEW" } }Example 2: To create a basic Windows fleet
The following
create-fleet
example creates a minimally configured fleet of spot Windows instances to host a custom server build. You can complete the configuration by usingupdate-fleet
.aws gamelift create-fleet \ --name MegaFrogRace.NA.v2 \ --description 'Hosts for v2 North America' \ --build-id build-2222aaaa-33bb-44cc-55dd-6666eeee77ff \ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-type c4.large \ --fleet-type SPOT \ --runtime-configuration 'ServerProcesses=[{LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'Output:
{ "FleetAttributes": { "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "ServerLaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Status": "NEW" } }Example 3: To create a fully configured fleet
The following
create-fleet
example creates a fleet of Spot Windows instances for a custom server build, with most commonly used configuration settings provided.aws gamelift create-fleet \ --name MegaFrogRace.NA.v2 \ --description 'Hosts for v2 North America' \ --build-id build-2222aaaa-33bb-44cc-55dd-6666eeee77ff \ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-type c4.large \ --ec2-inbound-permissions 'FromPort=33435,ToPort=33435,IpRange=10.24.34.0/23,Protocol=UDP' \ --fleet-type SPOT \ --new-game-session-protection-policy FullProtection \ --runtime-configuration file://runtime-config.json \ --metric-groups default \ --instance-role-arn 'arn:aws:iam::444455556666:role/GameLiftS3Access'Contents of
runtime-config.json
:GameSessionActivationTimeoutSeconds=300, MaxConcurrentGameSessionActivations=2, ServerProcesses=[ {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,Parameters=-debug,ConcurrentExecutions=1}, {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]Output:
{ "FleetAttributes": { "InstanceRoleArn": "arn:aws:iam::444455556666:role/GameLiftS3Access", "Status": "NEW", "InstanceType": "c4.large", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Description": "Hosts for v2 North America", "FleetType": "SPOT", "OperatingSystem": "WINDOWS_2012", "Name": "MegaFrogRace.NA.v2", "CreationTime": 1569309011.11, "MetricGroups": [ "default" ], "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "ServerLaunchParameters": "abc", "ServerLaunchPath": "C:\\game\\Bin64.Release.Dedicated\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "FullProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" } } }Example 4: To create a Realtime Servers fleet
The following
create-fleet
example creates a fleet of Spot instances with a Realtime configuration script that has been uploaded to Amazon GameLift. All Realtime servers are deployed onto Linux machines. For the purposes of this example, assume that the uploaded Realtime script includes multiple script files, with theInit()
function located in the script file calledMainScript.js
. As shown, this file is identified as the launch script in the runtime configuration.aws gamelift create-fleet \ --name MegaFrogRace.NA.realtime \ --description 'Mega Frog Race Realtime fleet' \ --script-id script-1111aaaa-22bb-33cc-44dd-5555eeee66ff \ --ec2-instance-type c4.large \ --fleet-type SPOT \ --certificate-configuration 'CertificateType=GENERATED' --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/MainScript.js,Parameters=+map Winter444,ConcurrentExecutions=5}]'Output:
{ "FleetAttributes": { "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Status": "NEW", "CreationTime": 1569310745.212, "InstanceType": "c4.large", "NewGameSessionProtectionPolicy": "NoProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "Name": "MegaFrogRace.NA.realtime", "ScriptId": "script-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "MetricGroups": [ "default" ], "Description": "Mega Frog Race Realtime fleet", "OperatingSystem": "AMAZON_LINUX" } }Output¶
FleetAttributes -> (structure)
The properties for the new fleet, including the current status. All fleets are placed in
NEW
status on creation.FleetId -> (string)
A unique identifier for the fleet.
FleetArn -> (string)
The Amazon Resource Name (ARN ) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
. In a GameLift fleet ARN, the resource ID matches theFleetId
value.FleetType -> (string)
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to
ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.InstanceType -> (string)
The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions.
Description -> (string)
A human-readable description of the fleet.
Name -> (string)
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).TerminationTime -> (timestamp)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Status -> (string)
Current status of the fleet. Possible fleet statuses include the following:
NEW – A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE – Hosts can now accept game sessions.
ERROR – An error occurred when downloading, validating, building, or activating the fleet.
DELETING – Hosts are responding to a delete fleet request.
TERMINATED – The fleet no longer exists.
BuildId -> (string)
A unique identifier for the build resource that is deployed on instances in this fleet.
BuildArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the
BuildId
value.ScriptId -> (string)
A unique identifier for the Realtime script resource that is deployed on instances in this fleet.
ScriptArn -> (string)
The Amazon Resource Name (ARN ) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the
ScriptId
value.ServerLaunchPath -> (string)
This parameter is no longer used. Server launch paths are now defined using the fleet’s RuntimeConfiguration . Requests that use this parameter instead continue to be valid.
ServerLaunchParameters -> (string)
This parameter is no longer used. Server launch parameters are now defined using the fleet’s runtime configuration . Requests that use this parameter instead continue to be valid.
LogPaths -> (list)
This parameter is no longer used. Game session log paths are now defined using the GameLift server API
ProcessReady()
logParameters
. See more information in the Server API Reference .(string)
NewGameSessionProtectionPolicy -> (string)
The type of game session protection to set on all new instances that are started in the fleet.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.OperatingSystem -> (string)
The operating system of the fleet’s computing resources. A fleet’s operating system is determined by the OS of the build or script that is deployed on this fleet.
ResourceCreationLimitPolicy -> (structure)
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players’ ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, GameLift checks that the player (identified byCreatorId
) has created fewer than game session limit in the specified time period.NewGameSessionsPerCreator -> (integer)
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players’ ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, GameLift checks that the player (identified byCreatorId
) has created fewer than game session limit in the specified time period.PolicyPeriodInMinutes -> (integer)
The time span used in evaluating the resource creation limit policy.
MetricGroups -> (list)
Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.
(string)
StoppedActions -> (list)
A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling.
(string)
InstanceRoleArn -> (string)
A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role’s ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server .
CertificateConfiguration -> (structure)
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the GameLift Server SDK operation
GetInstanceCertificate
.CertificateType -> (string)
Indicates whether a TLS/SSL certificate is generated for a fleet.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
ComputeType -> (string)
The type of compute resource used to host your game servers. You can use your own compute resources with GameLift Anywhere or use Amazon EC2 instances with managed GameLift.
AnywhereConfiguration -> (structure)
GameLift Anywhere configuration options for your Anywhere fleets.
Cost -> (string)
The cost to run your fleet per hour. GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues .
LocationStates -> (list)
The fleet’s locations and life-cycle status of each location. For new fleets, the status of all locations is set to
NEW
. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet’s home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.(structure)
A fleet location and its life-cycle state. A location state object might be used to describe a fleet’s remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.
NEW – A new fleet location has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet location, creating new instances with the game build or Realtime script and starting server processes.
ACTIVE – Hosts can now accept game sessions.
ERROR – An error occurred when downloading, validating, building, or activating the fleet location.
DELETING – Hosts are responding to a delete fleet location request.
TERMINATED – The fleet location no longer exists.
NOT_FOUND – The fleet location was not found. This could be because the custom location was removed or not created.
Location -> (string)
The fleet location, expressed as an Amazon Web Services Region code such as
us-west-2
.Status -> (string)
The life-cycle status of a fleet location.