Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
See also: AWS API Documentation
update-script
--script-id <value>
[--name <value>]
[--storage-location <value>]
[--zip-file <value>]
[--script-version <value>]
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
[--cli-binary-format <value>]
[--no-cli-pager]
[--cli-auto-prompt]
[--no-cli-auto-prompt]
--script-id
(string)
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
--name
(string)
A descriptive label that is associated with a script. Script names do not need to be unique.
--storage-location
(structure)
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.Bucket -> (string)
An Amazon S3 bucket identifier. Thename of the S3 bucket.
Note
GameLift doesn’t support uploading from Amazon S3 buckets with names that contain a dot (.).
Key -> (string)
The name of the zip file that contains the build files or script files.
RoleArn -> (string)
The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access the S3 bucket.
ObjectVersion -> (string)
The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.
Shorthand Syntax:
Bucket=string,Key=string,RoleArn=string,ObjectVersion=stringJSON Syntax:
{ "Bucket": "string", "Key": "string", "RoleArn": "string", "ObjectVersion": "string" }
--zip-file
(blob)A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string “fileb://” to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip
.
--script-version
(string)Version information associated with a build or script. Version strings do not need to be unique.
--cli-input-json
|--cli-input-yaml
(string) Reads arguments from the JSON string provided. The JSON string follows the format provided by--generate-cli-skeleton
. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with--cli-input-yaml
.
--generate-cli-skeleton
(string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the valueinput
, prints a sample input JSON that can be used as an argument for--cli-input-json
. Similarly, if providedyaml-input
it will print a sample input YAML that can be used with--cli-input-yaml
. If provided with the valueoutput
, it validates the command inputs and returns a sample output JSON for that command. The generated JSON skeleton is not stable between versions of the AWS CLI and there are no backwards compatibility guarantees in the JSON skeleton generated.Global Options¶
--debug
(boolean)Turn on debug logging.
--endpoint-url
(string)Override command’s default URL with the given URL.
--no-verify-ssl
(boolean)By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)Disable automatic pagination.
--output
(string)The formatting style for command output.
json
text
table
yaml
yaml-stream
--query
(string)A JMESPath query to use in filtering the response data.
--profile
(string)Use a specific profile from your credential file.
--region
(string)The region to use. Overrides config/env settings.
--version
(string)Display the version of this tool.
--color
(string)Turn on/off color output.
on
off
auto
--no-sign-request
(boolean)Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
--cli-binary-format
(string)The formatting style to be used for binary blobs. The default format is base64. The base64 format expects binary blobs to be provided as a base64 encoded string. The raw-in-base64-out format preserves compatibility with AWS CLI V1 behavior and binary values must be passed literally. When providing contents from a file that map to a binary blob
fileb://
will always be treated as binary and use the file contents directly regardless of thecli-binary-format
setting. When usingfile://
the file contents will need to properly formatted for the configuredcli-binary-format
.
base64
raw-in-base64-out
--no-cli-pager
(boolean)Disable cli pager for output.
--cli-auto-prompt
(boolean)Automatically prompt for CLI input parameters.
--no-cli-auto-prompt
(boolean)Disable automatically prompt for CLI input parameters.
Output¶
Script -> (structure)
The newly created script record with a unique script ID. The new script’s storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.
ScriptId -> (string)
A unique identifier for the Realtime script
ScriptArn -> (string)
The Amazon Resource Name (ARN ) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
Name -> (string)
A descriptive label that is associated with a script. Script names do not need to be unique.
Version -> (string)
Version information associated with a build or script. Version strings do not need to be unique.
SizeOnDisk -> (long)
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at “0”.
CreationTime -> (timestamp)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).StorageLocation -> (structure)
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.Bucket -> (string)
An Amazon S3 bucket identifier. Thename of the S3 bucket.
Note
GameLift doesn’t support uploading from Amazon S3 buckets with names that contain a dot (.).
Key -> (string)
The name of the zip file that contains the build files or script files.
RoleArn -> (string)
The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access the S3 bucket.
ObjectVersion -> (string)
The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.