[ aws . gamelift ]



Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.

Learn more

Upload a Custom Server Build

Related actions

CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task

See also: AWS API Documentation

See ‘aws help’ for descriptions of global parameters.


--build-id <value>
[--cli-input-json | --cli-input-yaml]
[--generate-cli-skeleton <value>]


--build-id (string)

A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.

--cli-input-json | --cli-input-yaml (string) Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. Similarly, if provided yaml-input it will print a sample input YAML that can be used with --cli-input-yaml. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

See ‘aws help’ for descriptions of global parameters.


To get information on a custom game build

The following describe-build example retrieves properties for a game server build resource.

aws gamelift describe-build \
    --build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111


    "Build": {
        "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111",
        "CreationTime": 1496708916.18,
        "Name": "My_Game_Server_Build_One",
        "OperatingSystem": "AMAZON_LINUX",
        "SizeOnDisk": 1304924,
        "Status": "READY",
        "Version": "12345.678"

For more information, see Upload a Custom Server Build to GameLift in the Amazon GameLift Developer Guide.


Build -> (structure)

Set of properties describing the requested build.

BuildId -> (string)

A unique identifier for the build.

BuildArn -> (string)

The Amazon Resource Name (ARN ) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift build ARN, the resource ID matches the BuildId value.

Name -> (string)

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild .

Version -> (string)

Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild .

Status -> (string)

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.

  • READY – The game build has been successfully uploaded. You can now create new fleets for this build.

  • FAILED – The game build upload failed. You cannot create new fleets for this build.

SizeOnDisk -> (long)

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED , this value is 0.

OperatingSystem -> (string)

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

CreationTime -> (timestamp)

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).