[ aws . gamelift ]

list-game-server-groups

Description

This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

Retrieves information on all game servers groups that exist in the current AWS account for the selected Region. Use the pagination parameters to retrieve results in a set of sequential segments.

Learn more

GameLift FleetIQ Guide

Related operations

  • CreateGameServerGroup

  • ListGameServerGroups

  • DescribeGameServerGroup

  • UpdateGameServerGroup

  • DeleteGameServerGroup

  • ResumeGameServerGroup

  • SuspendGameServerGroup

  • DescribeGameServerInstances

See also: AWS API Documentation

See ‘aws help’ for descriptions of global parameters.

list-game-server-groups is a paginated operation. Multiple API calls may be issued in order to retrieve the entire data set of results. You can disable pagination by providing the --no-paginate argument. When using --output text and the --query argument on a paginated response, the --query argument must extract data from the results of the following query expressions: GameServerGroups

Synopsis

  list-game-server-groups
[--cli-input-json | --cli-input-yaml]
[--starting-token <value>]
[--page-size <value>]
[--max-items <value>]
[--generate-cli-skeleton <value>]
[--cli-auto-prompt <value>]

Options

--cli-input-json | --cli-input-yaml (string) Reads arguments from the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, those values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally. This may not be specified along with --cli-input-yaml.

--starting-token (string)

A token to specify where to start paginating. This is the NextToken from a previously truncated response.

For usage examples, see Pagination in the AWS Command Line Interface User Guide .

--page-size (integer)

The size of each page to get in the AWS service call. This does not affect the number of items returned in the command’s output. Setting a smaller page size results in more calls to the AWS service, retrieving fewer items in each call. This can help prevent the AWS service calls from timing out.

For usage examples, see Pagination in the AWS Command Line Interface User Guide .

--max-items (integer)

The total number of items to return in the command’s output. If the total number of items available is more than the value specified, a NextToken is provided in the command’s output. To resume pagination, provide the NextToken value in the starting-token argument of a subsequent command. Do not use the NextToken response element directly outside of the AWS CLI.

For usage examples, see Pagination in the AWS Command Line Interface User Guide .

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. Similarly, if provided yaml-input it will print a sample input YAML that can be used with --cli-input-yaml. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

--cli-auto-prompt (boolean) Automatically prompt for CLI input parameters.

See ‘aws help’ for descriptions of global parameters.

Output

GameServerGroups -> (list)

A collection of game server group objects that match the request.

(structure)

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding EC2 Auto Scaling group.

A game server group is created by a successful call to CreateGameServerGroup and deleted by calling DeleteGameServerGroup . Game server group activity can be temporarily suspended and resumed by calling SuspendGameServerGroup and ResumeGameServerGroup , respectively.

  • CreateGameServerGroup

  • ListGameServerGroups

  • DescribeGameServerGroup

  • UpdateGameServerGroup

  • DeleteGameServerGroup

  • ResumeGameServerGroup

  • SuspendGameServerGroup

  • DescribeGameServerInstances

GameServerGroupName -> (string)

A developer-defined identifier for the game server group. The name is unique for each Region in each AWS account.

GameServerGroupArn -> (string)

A generated unique ID for the game server group.

RoleArn -> (string)

The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.

InstanceDefinitions -> (list)

The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.

(structure)

This data type is used with the Amazon GameLift FleetIQ and game server groups.

An allowed instance type for a GameServerGroup . All game server groups must have at least two instance types defined for it. GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.

InstanceType -> (string)

An EC2 instance type designation.

WeightedCapacity -> (string)

Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the instance type’s cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon EC2 Auto Scaling User Guide . Default value is “1”.

BalancingStrategy -> (string)

Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.

  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.

  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

GameServerProtectionPolicy -> (string)

A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.

AutoScalingGroupArn -> (string)

A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.

Status -> (string)

The current status of the game server group. Possible statuses include:

  • NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.

  • ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your AWS account.

  • ACTIVE - The game server group has been successfully created.

  • DELETE_SCHEDULED - A request to delete the game server group has been received.

  • DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group.

  • DELETED - The game server group has been successfully deleted.

  • ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.

StatusReason -> (string)

Additional information about the current game server group status. This information might provide additional insight on groups that are in ERROR status.

SuspendedActions -> (list)

A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.

(string)

CreationTime -> (timestamp)

A timestamp that indicates when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).

LastUpdatedTime -> (timestamp)

A timestamp that indicates when this game server group was last updated.

NextToken -> (string)

A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.